Virtual Homes

     
 

This series of virtual homes was built from a library of VRML parts developed at Ittworks! Inc. This "house builder" library was intended to be the creative source for a 3D homepage application being developed for one of our clients.

 
     
     
 

VRML Houses

The house builder components that make up these models were created using the scalable "lighting to texture" method that was first used on the GAP virtual store.

Previously when using the lighting to texture approach I tried to make the geometry of the final model as simple as possible; with these models I modified my technique, using simple geometry edges and indentations to accentuate the panel textures used on the walls. This helped greatly to give the walls a sense of dimensionality without significantly adding to the file size.

Click an image to launch the presentation:

   
 
     
     
 

Cult3D Conversion

For those of you who can't view VRML content, you may have better luck with Cult3D. Recently I converted one of the house VRML models to Cult3D to test the newly implemented collision detection feature.

Click the image to launch the model:

     
 
     
     
 

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